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Showing posts from December, 2018

Postmortem. Reflections and thoughts on what's next

At the end of the class, I am happy with how this project turned out. As I'm sure it goes with every development cycle, there was more that we wanted to do but simply could not cram into the time frame. This post will cover a few of the things that hopefully will excite those who've played the game already. I really wanted to have interactable objects in the scene that did not affect the completion of the level. In fact, I pushed so hard to have these things that the art assets were created! If they could be clicked on, I wondered whether players would maybe click on them as part of superstition. The dice could perhaps emit a different jingle sound on a 1/20 chance, creating some curiosity about whether they really did do something for the game. Maybe the players would hit the dice before hitting launch? This idea came from another incomplete concept, which was to eventually allow for players to attempt to launch the ship without 100% of the systems online. Based on